Small project created for bi monthly environment challenge on polycount forums, based on the cool concept by Pavel Lisiy. Uses 1k texture atlas which allows to quickly produce similar assets.
Small scene built in Unreal Engine
A short sequence for fun
An earlier variation with darker lighting
Process: Hull meshes were put into place by deforming them with the UV mesh of the glass. Textures were baked to an atlas, then the game mesh UVs were mapped to it.
Asset on Sketchfab